Silent hunter 5 stadimeter
The gyro angle, in turn, determines the course a torpedo will take after leaving your u-boat en route to hitting a moving target.
In short, the Torpedo Data Computer (TDC) is used to calculate a gyro angle for your torpedos.
#SILENT HUNTER 5 STADIMETER MANUAL#
In general, the smaller the gyro angle, the more chance of a successful hit, but this can still be affected by target range, torpedo settings etc.Ģ1 ] Manual Targeting General Targeting Considerations Red - Gyro angle of more than 15° in either direction. Orange - Gyro angle of +/15° that is from 315° to 044° Green - Gyro angle of +/-5° that is from 355° to 004°. The colour changes depending on the required Gyro angle of the torpedo when it leaves the U-Boat. The triange can have three colours green, orange or red, which correspond approximately to the chance of making a successful shot. In automatic targeting mode, the periscope or UZO will show a small coloured triangle when a contact is visible and centred in the optics. Periscope display Hit probability indicator
you fire a T1 then switch to a TII in another tube, you`ll need to click on the speed setting dial (even though the TII only has one speed) to get an accurate solution.
#SILENT HUNTER 5 STADIMETER UPDATE#
If you don't have the target locked, and you forgot to open the door, try to keep the crosshairs on target until the torpedo is launched.Įven with Automatic Targeting you can still alter torpedo speed, depth and detonator type (impact or magnetic)Īlso, if you have a mixed load of torpedoes which have different speeds you need to click on the speed setting dial in the F6 TDC screen when switching tubes to update the firing solution.Į.g. If you don't, it will take a few seconds to open and possibly spoil your shot. It is not necessary to find the range, AOB or speed of the target manually, as the entire process of plotting a solution is handled automatically by the game.īe sure to open the torpedo tube before you fire ('Q' key, or right click the weapons officer to enter his station, and flip the relevant switch). With the Manual Targeting option disabled in Realism Settings the targeting process is very simple.Īll the player must do is point the periscope at the target and launch a torpedo.